Super Mugen Bros. Metal Sonic (v1.0) by Shazzo, re-edited by DeluxeGamer705
From: Super Mario
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After some time, I finally decided to do the re-edit of the Super Mugen Bros. Metal Sonic (also known as "SMBZ Metal Sonic" despite not only having nothing to do with SMBZ but his sprite in the 2006 series looks nothing like the one the SMB Metal Sonic sports). Obviously, new moves, new additions, and other stuff, though due to how slightly different he is from the other three guys (Mario, Luigi, and Sonic), I decided I'd aim for that direction as well.

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1. CHANGELOG

-DXG's re-edit v1.0 (July 22, 2026)
 *[ADD] Jump sound.
 *[ADD] Two more winposes.
 *[ADD] Losing animation.
 *[ADD] Taunt.
 *[ADD] New moves:
  - Vertical Laser
  - Jet Boost
  - Electric Counter
  - Plasma Pulse
  - V. Maximum Overdrive
  - Black Shield
 *[ADD] A.I. - I bet he'll be aggressive if you try to approach him.
 *[FIX] Head.pos and mid.pos positions.
 *[REMOVE] His unique common1.cns file due to it being very buggy.
 *[CHANGE] All of his files were renamed
 *[CHANGE] Moveset in numerous ways:
  - Metal Laser:
   - Projectile velocity now varies depending on the button pressed
   - Laser now has an animation when it hits the opponent
   - Now causes a PalFX
   - Now can be used while airborne
  - Electro Discharge:
   - Lightning became a separate helper
   - Changed the input from D, DB, B, any kick to D, DF, F, any kick to make space for Jet Boost
   - Now attributed as an attack instead of a projectile
   - Now causes hard knockdown on the final hit
   - Now causes a PalFX.
  - Metal Cannon:
   - Faster startup
   - Now causes hard knockdown
   - Projectile hits more times   
   - Now uses power when the superpause appears
   - Now attributed as a hyper instead of a special
   - Metal is no longer affected by cornerpush during the move
   - Now can be performed also when any punch.
   - Changed the directional input from D, DF, F to D, DF, F, D, DF, F
   - No longer gives back power
  - Metal Lightning:
   - Lightning became a separate helper
   - Now uses power when the superpause appears
   - Hits more times
   - Animation when the lightning hits the opponent is now smoother by lowering the pausetime
   - Changed the input from D, DF, F, Y+Z to D, DB, B, D, DB, B, any punch to make space for Plasma Pulse (also to be consistent with Metal Cannon's new input)
   - Metal is no longer affected by cornerpush during the move
   - Now attributed as a hyper instead of a normal
   - No longer gives back power
   - Now causes a PalFX. If the opponent has an electrocuted animation, the last hit redirects them to it.
  - Power Charge:
   - Input has been changed from D, DF, F, any kick to X+A, to make space for Electro Discharge's new input.
   - Now functions like a more proper Power Charge by gradually increasing power while held unless power is at 3000.
   - Now gradually decreases HP while held
   - If Metal Sonic has 300 HP or less, he can no longer use the move (after the "DANGER!" message appears) 
   - If Black Shield is on effect, Power Charge cannot be used.
 *[ADD] EX specials.
 *[ADD] Animation when Metal stops running.
 *[BUFF] Metal Sonic's comboability has been heavily expanded - Metal now can cancel his normals into specials or hypers (save for his crouching hard normal). Certain specials can be also chained into hypers!
 *[FIX/NERF/REMOVE] Infinite priorities on attacks that show Metal attacking with his arms or legs.
 *[ADD] New sprites.
 *[CHANGE] Many animations were made more fluid and smooth.
 *[ADD] Hyper background.
 *[ADD] New hitsparks.
 *[ADD] Palette selector.
 *[ADD] Parrying.
 *[ADD] Guard Cancel.
 *[ADD] Hyper Combo Finish.
 *[ADD] "DANGER!" message
 *[ADD] Aerial drift
 *[CHANGE] Pausetime for medium and hard normals
 *[ADD] Match-over losing animation. 
 *[ADD] PalFX for medium and hard crouching and airborne normals.

-Original (August 29, 2007*)
 *[EVERYTHING PRIOR TO THIS EDIT]*
*Judging from the files before the edit

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2. GAMEPLAY

-MAIN GAMEPLAY-
Metal Sonic has a mix of rushdown and zoning. For zoning, he can use his projectiles to annoy the oponent, with a horizontal one and a vertical one. He can also use his Jet Boost to approach towards the opponent and then perform a combo via his specials and hypers. He also has an ability to not receive damage by using Black Shield at the cost of not allowing him to gain power.

-COMBOS-
Metal Sonic mainly focuses on comboing normals into stronger normals into his melee specials, and then into any of his hypers. He can easily chain his moves regardless if away or in the corner, allowing him to dish out some damage, though the damage dampener obviously prevents the combos from being overpowered. However, his weapon-mode normals cannot be chained into hypers because of their input, so you must chain them into Electro Discharge or Jet Boost before chaining into hypers.

SPECIALS:
(NOTE: The moves that have their buttons enchanced in square brackets ([ ]) means they must be held down)

Metal Laser: D, DF, F, X/Y/Z
- Metal Sonic converts his arm into a gun that fires a red laser onto the opponent, causing soft knockdown when they're airborne. Great zoning tool and can be used while airborne.
 - EX version: Fires two lasers; second laser causes a knockdown regardless of state.

Electro Discharge: D, DF, F, A/B/C
- Metal Sonic unleashes a lightning that hits multiple times, causing hard knockdown. Great combo tool.
 - EX version: Has more knockback and lightning hits more times.
  - This is also used for the Guard Cancel, performed by pressing Z+C during blockstun at the cost of 1000 power.

Vertical Laser: [D], U, X/Y/Z
 - Metal Sonic fires a laser from his eye, which tracks the opponent's position. Additional zoning tool.
  - EX version: Laser is much faster.

Electric Counter: D, DB, B, X/Y/Z
- Metal Sonic pulls off a defensive stance, and if hit, he triggers a lightning that knocks the opponent away.

Jet Boost: D, DB, B, A/B/C
- Metal Sonic dashes forward, hitting the opponent multiple times before causing a knockdown. Great combo tool. Horizontal distance varies depending on the button pressed and can be used while airborne.
 - EX version: Metal Sonic dashes further and hits more times.

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HYPERS:

Metal Cannon: D, DF, F, D, DF, F, X+Y/Y+Z/X+Z (uses 1000 power)
- Original description: Metal Sonic converts his arm into a cannon and fires a large laser blast.
 - Additions: Causes hard knockdown and is a great combo tool.

Plasma Pulse: D, DF, F, D, DF, F, A+B/B+C/A+C (uses 1000 power)
- Metal Sonic charges up energy in the compression chamber inside his torso before firing an energy wave from his chest engine. Causes hard knockdown and can be used while airborne.

Metal Lightning: D, DB, B, D, DB, B, X+Y/Y+Z/X+Z (uses 2000 power)
- Original description: Metal Sonic charges up all of his power and summons a bolt of lightning to surround him. This however deactivates him for a moment.
 - Additions: Excellent combo tool and causes hard knockdown. On the last hit, it causes an electrocuted effect; if the opponent doesn't have it, a PalFX is used instead.

V. Maximum Overdrive: D, DB, B, D, DB, B, A+B/B+C/A+C (uses 3000 power)
- Metal Sonic forms an energy field around his body and dashes forward, hitting the opponent multiple times and causing hard knockdown, but has some endlag. Excellent combo tool.

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OTHER MOVES:

Power Charge: [X+A]
- Metal Sonic gradually increases his power bar as long as it is below 3000. The power is increased at a very fast rate, but it also causes self-damage to Metal Sonic. If he has 300 HP or less, he can no longer use the move. Cannot be used if Black Shield is on effect.

Black Shield: D, D, D, X+Y+Z (uses 3000 power) (AIR ONLY)
- Metal Sonic crosses his arms and forms an octahedral energy shield that gives him invincibility. This however makes him unable to gain power and disables his power charge. Lasts for 8 seconds.

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3. PALETTES
Metal Sonic has a total of 12 palettes, all of which can be selected if you press a different button when you're at the character selectscreen. Note that palettes 7-12 can only be selected if you hold start (which is used for the taunt). However, Metal Sonic comes with a palette selector, which allows the player to select any of the 12 palettes, which can be helpful if they change their mind before the match can start. Below are the palettes:

A: Metal Sonic (Default)
B: Super
C: Knuckles
X: Silver
Y: Shadow
Z: Blaze
Start+A: Reverse
Start+B: 8-bit
Start+C: CD
Start+X: Kapu Kapu
Start+Y: Dark
Start+Z: Ristar

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4. NOTES

-THINGS YOU CAN DO WITH HIM-
 1. Make a match with him.
 2. Share it with your friends/fans in case you would want them to gain a potential interest in the Sonic series, if they somehow didn't hear about it.
 3. Give him an A.I. patch if you want his A.I. to be stronger. No permission needed, though credit will be still appreciated. :)
 4. Create additional palettes for him, in case you would want more variety or have your own palettes.
 5. Send me feedback if there are any oddities, oopsies, or bugs, especially that can affect his gameplay.

-THINGS YOU CANNOT DO WITH HIM-
 1. Make NSFW/18+ edits (this includes vore edits).
 2. Bash him (it's a waste of time. There are better ways of using your time rather than bashing. This isn't the 2010s anymore anyways).
 3. Make spriteswaps or paletteswaps of him, because doing them is laziness and is disrespectful.

-THINGS THAT REQUIRE PERMISSION-
 1. As I tend to have trust issues with some Mugen content creators, editing him further requires permission from me. Note that what can be edited are combos, gameplay, and other stuff, but absolutely no NSFW/18+ edits as mentioned earlier.
 2. Using codes from the character if you're creating a Mugen character yourself. It's better to learn how to code instead of steal, so if you would want to use some of his code, ask me first.

-KNOWN ISSUES-
 1. The A.I. code is not perfect, but I tried.

-OTHER NOTES-
 1. This character was made only for Mugen 1.0 and up. Older versions of Mugen will not load the character.
 2. Tested on Mugen 1.1, but still works on Mugen 1.0.

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5. INSTALLATION

Struggling with adding Mario to your roster? No worries, here's how to do it:

1. Unpack the character's folder and add it in the chars folder
2. Go to data and open select
3. Paste the following name in the character section: MetalSonicSMB

And here you go! Metal Sonic should now appear anytime you start Mugen.

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6. CONTACT

Found any bugs or oopsies with Metal Sonic? Then please tell me about them and I'll update him when I have time.

MFG: https://mugenguild.com/forum/profile/DeluxeGamer705-99108
MFFA: https://mugenfreeforall.com/profile/28846-deluxegamer705/
YouTube: https://www.youtube.com/channel/UCGfXpYBe143GxmRUvp8Q7fQ
DeviantArt: DeluxeTheGamer705
Twitter/X: @DeluxeGamer705
Bluesky: DeluxeGamer705
Discord: @deluxegamer705 (note that I do NOT do friend requests with randoms)

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7. SPECIAL THANKS
Shazzo: You get the picture.
Sega and Sonic Team: For creating Metal Sonic.
CyberShadow, Hyper-sonicX: For the sprites.
Kong: For ripping the hitsparks.
Elecbyte: For creating such a wonderful fighting program.
My fans: For supporting me and enjoying my characters.
Some people on Mugen Fighters Guild: For providing feedback for my characters.
You: For downloading him, of course.